Burnout Paradise PC Game Preview
Burnout Paradise PC Game Preview
Burnout Paradise PC Game Preview
Burnout Paradise PC Game Preview
Burnout Paradise PC Game Preview
Burnout paradise is the fifth game in the main Burnout racing video games series and seventh overall. It was developed by Criterion Games and published by Electronic Arts. It was released in January 2008 for Play Station 3 and Xbox 360 and on 5 February 2009 for Microsoft Windows.
The game was received well by critics. with aggregate score sites Game Rankings reporting an average score of 88% and Meta critic reporting an average score of 88 out of 100.
The game won several awards in 2008, with Spike TV, Game Trailers and Game Spot all awarding it Best Driving Game. Reviewers felt the game had an excellent sense of speed, and praised the open world game play, a first for the Burnout Series.
Burnout Paradise is set in an open-world environment. Players have the opportunity to progress at their own pace and level; the game; unlike others, is not actually set to a rigid game play framework. According to Alex Ward, Creative director of the game at developer Criterion Game, this game is a “complete reinvention” of the Burnout series.
During a race players may now take any route to get to the destination. Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features the ability to customize race settings, such as traffic, race routes, and including/ excluding cars based on their boost types.
Paradise’s damage system has also been reworked. There are now two different types of crashes based on the car’s condition after the crash. If the player’s car manages to retain all four wheels and does not break its chassis the players can drive out of the crash and continue playing; this is called a “Drive away”
If a player’s car loses any wheels, the engine is damaged too much from an impact, the car lands on its side or roof or lands outside of the game’s map, the car is in a “Wrecked” state and the player will have to wait until their car is reset. Cars dynamically compress and deform around objects they crash into.
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